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Devlog
Untitled Spear Game
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Devlog
Polish and Victory Conditions
July 09, 2023
by
MrSicario
1
#Update
You can “complete” the game now! While skewering a single boar isn’t the most challenging or fun way to complete a level, what’s relevant is under the hood. The way the “victory” condition...
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So many new things my GUI
July 08, 2023
by
MrSicario
#Update
Huge visual update Pretty much every sprite and tile set of the project has been updated to a much nicer, coherent ensemble and now the game sports a brand new novelty… User interfaces A main menu...
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More of a Dog, Less of a Bug
July 02, 2023
by
MrSicario
Bugfixes for the enemy script After messing around with different implementations of an enemy script+node combo that I found satisfactory I’ve landed on an enemy that is reusable, easy to modify for...
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Tied Up
June 26, 2023
by
MrSicario
1
So not much has changed, but we have a dog now. I’ve been swamped in uni work and while technically this also is a uni project, it’s an optional uni project so sadly it’s on the bottom of the to...
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Tydied Up; Massive Code Refactor
June 11, 2023
by
MrSicario
New code, who this. I updated the code of the player from a single GD script file to a massive, 6 files and counting, finite state machine. Going forward this will allow me to tweak or add to the move...
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Tidying Up
June 05, 2023
by
MrSicario
1
State Machine and recoding. Before I can continue with proper level design and developing the move set, I need to rig a state machine for the character to make tuning and adding moves and actions easi...
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Going Solo
June 03, 2023
by
MrSicario
1
#Announcement
So, about the “Team” in “Team Code”… This game project is part of a university course, and my former teammates where busy elsewhere, so I decided to move on with the project alone going forw...
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